player in business automation that it forms something of a synecdoche for the
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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"We don't have any alternatives. If grandparents were an option, we'd already be doing it."
But of course, hard coding a size guess is a bit rigid.
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