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Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.
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Two tunnels, each 1.8 miles (3km) long, will bring in 120,000 litres of water every second to Hinkley's cooling system
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"Sometimes two, three, four individuals have been buried on the same spot, again and again. There doesn't appear to be as much of a taboo over putting bodies in the same place and just moving those still there to one side."